Saturday 22 March 2014

Maya Tutorials

Quick practices of 3D modelling

During the past couple of weeks, to prepare us for our new project we were given more Maya tutorials which was a huge relief I think to most people, including myself as it had been a while since we had used it. This time we were focusing more on the aspects that we didn't cover in the tutorials last time so that we had something new to try and figure out how to use and incorporate into our designs.

The tutorials included going over some old material like how to round the corners of a shape and other techniques that would help us actually build the basis of the model. Then we looked into one of the most important parts of creating a model, texturing and lighting. These are key to the creative process as they can really help to bring a model to life and make it into a certain style. Without these aspects your model is pretty much worthless in a game engine.

Below are some examples of texturing and modelling I completed during the tutorials. I soon learned that texturing isn't an easy thing to do and takes a lot of time and practice to get it right and as I got a little lost during the lesson I wasn't able to complete all of these quick models but I can always go back into the file and keep working on them for practice. The square pattern on the last image is used to help you line up and see the distortion of the texturing when you add it on but as this is a square shape it comes out looking perfect without having to do anything to it but on a more complicated shape the image would be stretched and messed up and that is something that as a modeller, you would have to go in and fix.





 

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