Monday 13 October 2014

Lecture on the use of colour in games

Why is it important?

On the 13th we were given a lecture by one of our tutors about why choosing specific colours for certain concepts in your game are so important. Usually I am fairly confident with choosing certain shades and colours for a piece but this talk really made me re evaluate my colour choices as each colour holds a 'mood'.

Colour can change everything about an object, it's mood and how it is perceived. For example if you had decided to design a villain for your game you would need to choose colours that compliment their personality, so for example pink and yellow wouldn't be sensible options as in the media they both represent feelings such as warmth, happiness and brightness which doesn't particularly fit with villainous theme.

Below is a image I found when researching into the meaning of different colour's which lists short descriptions of what each colour represents. These are very important to keep in mind when in the design process as they can completely change the feel of the game you are trying to create. I have also an additional image of colour wheel which I will be able to use for reference later in the design process.




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