Thursday, 9 October 2014

My first thoughts for game concepts

After completing our session were we came up with quick 10 minute game concepts, we were told it was time to branch out and try and come up with a few other ideas for our own video game. I immediately started jotting down a couple of ideas I had been thinking up because I wanted to get down my basic idea before I found any image research which could initially change my concept.

The first idea is the main concept I want to run with but I have also written up my other game concepts below too in-case I have to revert to them,

IDEA 1 - MAIN IDEA
  • 2D Side scroller 
  • played on a smart phone or tablet 
  • memory based game 
  • fantasy theme

Story: The concept of my game is based around light and darkness which are elements that nearly everybody has experienced. The story behind the game is that light and darkness have physical representations and darkness as become extremely jealous of light due to the fact that more people favour the day over the night. For the world to keep balanced light and dark have always worked together in harmony but over time dark become bitter and decides they have had enough, using all of their power to throw the world out of kilter, shutting out day for the world, casing light to become weak and helpless. As the player, it is then your role to play as the struggling light in order to bring balance to the world.  

Game play: The character light, who used to be powerful and full of life has now be reduced to a small, dimly glowing creature, who only is only able to produce light in small bursts.
So at the beginning of the level light will automatically produce a burst of light, allowing the whole level to be seen which the player must try and remember because after about 5 seconds the map darkens again. It is then your job as the player to work your way through the level based on what you can remember, only being able to use a very small amount of light that is glowing from your character,

The first few sets of levels will be very simple and basic maps with possibly a longer time limit for people to be able to remember the layout of the level but as the levels progress they will become far more difficult to progress through. Throughout the level there will be different objects that you encounter for example, one of these will be small orbs of light that act as check points and, when collected, will allow another long burst of light so the player is allowed to see the next stage of the level. Also scattered round the level will be dark's henchman who have been stealing and consuming the orbs of light from the world. They completely invisible to the player and can move around the level at will but you will be able to tell on occasion where about they are as the  orbs they have eaten will glow in their stomachs, revealing their location.

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IDEA 2 

    • 3D side scroller 
    • available on Nintendo DS or PlayStation Portable  
    • futuristic theme

My second idea is a little less developed in comparison to my first one but it is a concept all the same.

Story: The earth has become a industrial and electricity based mess, rural areas slowly being sucked up into the growth. Due to this, the over powered cities waste is increasing dramatically, causing it to sink deep into the soil beneath it, slowly corrupting the earth.

In the heart of the city, a 18 year old girl is running away from home due to her having a large argument with her family. She decides that the only place she can go is the old family home that resides miles away in a rural space. Whilst travelling there a large storm hits so she decides to find shelter in one of the old mine's that were used to dig for precious elements that gave the world a sudden boost in wealth. Due to exhaustion she loses her footing and tumbles down a unstable mine shaft, leaving her stranded and alone.

Game play:  From this point on the player takes control, controlling the girl to try and help her escape the maze of mine shaft's tunnels so she can reach the surface, surviving off of the items she packed in her backpack. Little does the girl know that due to the toxins dripping into the soil, the whole mine has been infected, accidentally creating creatures that now roam the darkened tunnels which must be destroyed before they reach the surface.

Due to the girl coming from a very technical based world, she knows a few engineering and electrics skills that come in handy when creating weapons to use against the creatures.


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