Wednesday 8 October 2014

Creating game concepts exercise

So in our first group taught class this term we were given a creative game to play which was created to enabled us to come up with different and 'unique' game ideas. Basically each person in the class was given a card with a phrase/title on it and from using what was written, we had to plan out a rough concept for a game in 10 minute time frame.


CARD 1: Giraffe clone parade 

My game idea: In this 2D game the player takes on the role of a local zoo keeper who has decided to enrol his heard of giraffes in a local parade to entertain the public but it's not as simple as that, as the giraffe's you look after are unruly and troublesome. It is your goal as the player to keep your animal's in check and preforming properly.

So, for example, one of your giraffes may wander away from the rest of the group as he is more interested in snacking on the leafs in a tree nearby, it is then your job to lure the animal back to the parade. You can do this by picking up objects dropped by the crowd or using complete on screen tap sequences. You score increased via the happiness of the crowd, if one of your giraffes leaves the group, your score will immediately go down so your goal is to complete the level with a certain amount of happiness points otherwise you cannot progress to the next round. You would be able to play this game on a mobile device or tablet, using a system of tapping and dragging on the screen.

Who is the game aimed at?: The product has a very wide age range, 6+, due to the fact that it is a game that could be played by anyone.  

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CARD 2: birth of a new day

my game idea: The game concept I had in mind was a very simple tap and interact system that is represented in almost a story book style. Basically my idea is a game that teaches young children about their daily routine and how important it is for a healthy life style. It would be in a style similar to animal crossing where the player has a customisable character that they can make move around the screen and interact with objects so, for example, the player will be given a set of instructions that they have to follow and complete in order. So, let's say the character need's to brush their teeth and the player touches the toothbrush in game, they will get a reward and a little window of text telling them why brushing their teeth is important for their health and a key part of their daily routine.

This game could be bought as a app game or used in school to help educate children and introduce them to technology at an early age.

Who is the game aimed at?: The game is aimed at young children but would also have to be marketed certainly to appeal to parent's too because in they end they are the one's buying it.


I thought this was a really fun and creative exercise for creating a game concept and having a short time limit forced you to rack your brain for ideas you may not have even thought of before hand.

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