The next stage in the modelling progress was making sure all my textures were mapped and ready for the render shots. This was a process I was already fairly comfortable with doing as I had written a whole page of notes about it in the tutorial we had written, showing me how to do each map, step by step. I also decided to have a little look at some tutorial videos too, just so I was completely sure on what I was doing before I attempted anything and in case I could pick up any extra tips or shortcuts that I didn't know about yet.
The process all seemed to be fairly simple from the videos I had watched so I decided to give it a go myself. My first attempt did go a little wrong though as I was putting far to much detail into my normal and specular maps, making everything look way to defined and jagged. This was something I was able to sort out the second time around as I didn't rush through the process this time around, making sure I was concentrating on each separate map to make sure they turned out nicely.
What I started to do after this was just have a little experiment with all my different materials, making sure that whatever I added, whether is was a specular or height map, that it looked good when it was rendered. This was basically just a process of a little bit of editing if the map didn't look good on the model and sorting it out, before re applying it. The changes weren't ever anything this big, always just a tiny little tweak here and there. Below are a collection of images now showing what my castle looks like when it is rendered and mapped, also with a added sky texture which I added to make the scene look more effective.
Overall I am really pleased with how my model is looking! It has improved so much from my original concept and sketches and I think it is now looking really effective that the maps and water have been added.
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