Sunday, 23 March 2014

Project Brief

Creating a Castle in Maya

So this week after our tutorials were over we received our new project brief for BA3. The assignment is for us to create a castle of our choice as long as there is a bridge linking to the structure and a terrain of some sort. This means that this time, even though we have a set model to produce, the era, style and concept are completely up to us so we can create whatever kind of castle we want. The important thing to do now get lots and lots of images for referencing and ideas to work off to try and produce a interesting design and concept. I already have a few ideas floating around in my head about this project, now I just have to do some research to see if they are possible.

Bellow is the project brief and requirements for this assignment



BA3 PROJECT BRIEF

Asserts Creation (Design your own castle)

  • Re-design castle model based on the layout of Norwich castle keep (Include a piece of base terrain and the bridge)
  • Specific time of the day, sunrise, sunset and noon
  • Research and study of the different castle concept needed and make sure everyone works on the same unit size
  • Research into modularized mesh and tillable and repeatable texture creation methods 
  • Research into Normal map baking methods
  • Research into game editor, import and export asserts between Maya and game editor, terrain generation tool

Submission

  • Final model render with different time of the day from Maya in JPG format
  • All diffuse, specular, normal map Textures in TGA format with game ready standard
  • All assert models in OBJ file
  • A walk around video with all asserts in game engine
  • Research portfolio
  • Reflective journal (Blog)

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