Thursday, 30 January 2014

3D modelling

Zbrush Practice Number 1

At the moment we are learning how to use a 3D modelling programme called Zbrush which I am completely new too. As it's similar to sculpting with clay you have to push and pull shapes and draw onto them to create a character unlike in Maya were they are built up of shapes.

This is a rough character I modelled as a little bit of practice and to try and get used to the controls which I am still finding tricky which explains why the camera angle is a little titled. I have decided that it is some sort of dragon or seahorse. I think watching some tutorials will definitely help me with getting used to Zbrush and improve my skills.




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